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It is interesting to notice the unprecedented increase in the use of cloud computing in all categories of businesses nowadays, most especially in the gaming industry; and according to Gartner, Inc. - the world leading information technology research and advisory company, one-third of consumers’ digital content would possibly be stored in the “Cloud” by the year 2013! An optimistic view of how cloud computing is being broadly accepted by corporate decision-makers! It is not surprising that Nintendo, a frontline game company is gearing up toward year 2013 to provide Wii U “cloud storage” feature for its new console so that gamers could have peace of mind while having their save games and player profiles or information securely stored through the New Nintendo Network. This New Nintendo Network is reportedly under construction with the help of Mozy, Inc.—a Seattle-based company that has been offering cloud and backup storage facilities for consumers since 2005. Nintendo is expected to offer 512MB of online storage to every gamer for the main purposes of storing only their save games and player profile data on the company’s Network. This indicates that users or players cannot store any other digital content on Nintendo Network. And this benefit is projected to be available to gamers in Japan first in 2013 before it would be globally launched for Nintendo international consumers. One may conjecture that Nintendo decided to embark on offering online storage of save games and player information or data to its array of game consumers so as to keep pace with its other competitors that are giving their game players similar benefits for their optimum satisfaction. Currently, Microsoft offers its game players free 512 MB cloud storage for save games and user files or data through Xbox Live. Sony has done likewise about the newly released PS3 Firmware 3.60 for only its PlayStation Plus users for now. Sony makes it easier for PlayStation Plus users to easily upload their game saves to Sony’s Cloud storage to securely protect their games as well as having unrestricted access to them anywhere. Gamers have a lot to benefit from this singular action of giant game companies offering them free cloud storage for their save games and player personal information/data. They could be rest assured that their games and data are securely stored in these companies’ cloud storage facilities, from where they could access them anywhere and anytime. But the budget of undertaking this process of saving consumers’ digital content in their cloud storages would be practically exorbitant for these gaming companies. Though the statistics is still not known, it would definitely run into millions of dollars per year to maintain the cloud storage networks. However, outsourcing this cloud storage process to the third parties may as well save these gaming companies from dedicating time and huge part of their budgets to developing and maintaining these “cloud storage” networks. There is no doubt that cloud computing would impact the gaming industry in a positive way as game players/users and the gaming companies discover better ways to offer protection for the player profiles and their game saves. Initially, cloud storage helps players not to bother themselves about the extra cost of setting up physical back-up systems or overcrowding the hard drive of their computers or gaming devices with game saves and other important data they need to keep in a secure place. Cloud storage also provides bigger storage capacity for both game players and the gaming companies; this entails that they do not need to fret over how much data could be stored as the amount of consumer digital content increases over the years. This reality would give game players maximum satisfaction and remove any fear that they might lose their game saves or personal information or profiles over a long period of time.