Cloud technology is still considered by most experts as the future of the gaming industry. This is because it solves the main issues that have plagued PC gaming since its beginnings: Software piracy and the high cost of hardware and upgrades on the user end. It is clear that, despite what many thought initially, the technology for cloud gaming is already here.
Mobile social gaming is prouder and bigger in Japan than anywhere else in the world. This gigantic local market in Japan continues its growth with social gaming companies and platform providers generating one innovation to the next. In the last year alone, the social gaming industry in Japan has reached $3.26 billion with a predicted increase year over year. However, just this year, one of the most popular gaming mechanics called kompu gacha became a controversial topic especially for parents who pay the debt of their kids who play these games.
The mobile gaming industry is undergoing remarkable changes as developers are striving to adopt more efficient ways for consumers to access games. Native applications, seen as a natural transition from web applications are now spreading fast, evidenced by historical data of purchases fom marketplaces such as The App Store and Google Play.
Japan has one of the biggest gaming industries in the whole world at the moment. A lot of Western social and gaming companies are trying to break in to Japan’s massive market of gamers because of the huge potential revenue from these consumers. However, the challenge that comes with entering this market is not an easy burden to take.
The billion dollar empire that is the gaming industry has hit a major breakthrough with cloud hosting rising to fame. Hosted on various virtual servers, gamers experience a new high with easier access and lower costs delivered by cloud hosting companies.
One of the aspects of this year’s E3 (Electronic Entertainment Expo) that caught the attention of most of the people covering the event was that no new gaming consoles or major hardware were on display; many industry experts have noted that the future of gaming is probably in cloud computing and, in a world of cloud-based gaming, hardware on the client side is irrelevant.
It is interesting to notice the unprecedented increase in the use of cloud computing in all categories of businesses nowadays, most especially in the gaming industry; and according to Gartner, Inc, the world leading information technology research and advisory company, one-third of consumers’ digital content would possibly be stored in the “Cloud” by the year 2013.
The OnLive service delivers over 100 different video games to PCs, Macs, tablets and smartphones through high-powered cloud servers that stream the video to devices.
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