Card-battle games are very popular in Japan and are a major offering for social game platforms. In the west, the card-battle game is not an alien concept, as shown by the popularity of Pokemon on Gameboy, as well as the Magic, the Gathering and other card-battle games of the same genre. Western social gamers are now slowly getting used to Japanese social games.
The gaming market in Japan, particularly with regard to social gaming is an especially lucrative and promising market that has attracted the attention of international investors in the last few years. However, the peculiarities that make this market attractive also make it harder to predict.
Mobile and Internet technology have reportedly assisted the unprecedented growth of social games in Japan, as well as in other countries populated by die-hard game players. New Japanese game companies like Gree, Inc. and DeNA are dominating the social-games market with their card-battle games that allow members to actively interact and influence each other’s gaming [...]
Mobile social gaming is prouder and bigger in Japan than anywhere else in the world. This gigantic local market in Japan continues its growth with social gaming companies and platform providers generating one innovation to the next. In the last year alone, the social gaming industry in Japan has reached $3.26 billion with a predicted increase year over year. However, just this year, one of the most popular gaming mechanics called kompu gacha became a controversial topic especially for parents who pay the debt of their kids who play these games.
When it comes to gadgets and games, you just can’t beat Asians, especially the Japanese, as they have been frontrunners in the usage of Smartphones. Whether it’s an Android, iPhone or a Windows phone, Japanese always welcome them with open arms. With the increasing popularity of smartphones, applications from the mobile gaming industry is also booming in the land of the rising Sun. Where gaming market used to be a battle ground of PSP’s and Nintendo’s is now dominated by smartphone-based gaming apps.
A start-up firm is “tabula rasa” by nature and one of its major advantages is the possibility for great opportunities. Though well-established in our home court (country – Japan), we still count ourselves as newbies when it comes to markets outside of Japan. Resources are ready, support is already there, now our primary aim is [...]
The mobile gaming industry is undergoing remarkable changes as developers are striving to adopt more efficient ways for consumers to access games. Native applications, seen as a natural transition from web applications are now spreading fast, evidenced by historical data of purchases fom marketplaces such as The App Store and Google Play.
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